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Post by Akron Hammers on Jul 4, 2018 3:59:25 GMT
Post any rules you think we should discuss and vote on
1. Salary Cap, thinking $100-$120 million 2. 2 more CATs for us to use on scoring 3. Possibly do something for rookie draft to discourage tanking 4. How to handle free agency in offseason, do we do a draft to keep more real contracts? or an open bidding system 5. Playoff teams(mostly dependent on if we get to 16 owners or 18) thinking 6/8 am open to discussing
anything else you think would be good or fun please mention
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Post by Akron Hammers on Jul 4, 2018 4:10:51 GMT
Euro or DLeague roster spots? How many bench spots, 5-7?
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Post by Cincinnati Sabercats on Jul 6, 2018 5:36:55 GMT
If we want to simulate the NBA I think a draft lottery would be cool. There are random number generator websites that do this task well.
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Post by Akron Hammers on Jul 6, 2018 13:45:56 GMT
I like this suggestion, if we don’t get any others we will vote on doing this or just go with reverse standings
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Post by Akron Hammers on Jul 6, 2018 14:15:32 GMT
Also do you know off hand if any of them can add weight to the options so it isn’t completely random and we can do it somewhat like the NBA lottery
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Post by Cincinnati Sabercats on Jul 6, 2018 16:09:40 GMT
Also do you know off hand if any of them can add weight to the options so it isn’t completely random and we can do it somewhat like the NBA lottery www.draftpicklottery.com/I did a simulation below but I cant do any kind of 25% for pick 1, 20% for pick 2 etc using this site but I am almost sure I have seen it before. Attachments:
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Post by Cincinnati Sabercats on Jul 6, 2018 16:23:03 GMT
Scratch that, we can do the "Custom" option and do this the same way I did the one above. We can discuss the amount of weighted values for everyone though.
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Post by GreenJays Hoop Dream on Jul 6, 2018 16:57:47 GMT
I can’t think of a fair way to weight the picks in year one. One thing would be to do it straight up for the rookie draft and then add weights into a lotto counter for the regular draft based off of the position in the rookie draft. So, the team who picks last in the rookie draft would have slightly better odds of being the first person to pick in the regular draft. Just a thought. Next years rookie/ free agent draft could be weighted off of this years records.
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Post by Cincinnati Sabercats on Jul 6, 2018 18:24:18 GMT
I can’t think of a fair way to weight the picks in year one. One thing would be to do it straight up for the rookie draft and then add weights into a lotto counter for the regular draft based off of the position in the rookie draft. So, the team who picks last in the rookie draft would have slightly better odds of being the first person to pick in the regular draft. Just a thought. Next years rookie/ free agent draft could be weighted off of this years records. The first year, rookies would be in the overall draft as far as I am aware so there wouldn't be a rookie draft until after year 1.
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Post by GreenJays Hoop Dream on Jul 6, 2018 18:26:58 GMT
Ahh gotcha. My bad
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Post by Cincinnati Sabercats on Jul 6, 2018 20:05:21 GMT
I am not dead set on this by any means but it is something another start up used and it was pretty successful but I would have one spin on it. Instead of any draft at the beginning and real life contracts, they left the start up in everyones hands in a way. Each day if each owner wanted, they may open up a bid on a player and they followed the bidding rules. They were pretty close to what they are in DBL (if you are in the baseball league I run). If you want to be in, you have to get in for the first 24 hours and then after that you have to win him in the 2nd round of bidding which is another 24 hour bidding process until the bidding is over.
Bidding from $500,000-$2,000,000: Increments of $100,000 each bid Bidding from $2,000,001-$5,000,000: Increments of $250,000 each bid Bidding from $5,000,001-$15,000,000: Increments of $500,000 each bid Bidding from $15,000,001-$25,000,000: Increments of $1,000,000 each bid Bidding from $25,000,001-??: Increments of $2,000,000 each bid
The bidding tiers can change to whatever you want but the point of them is to jump the bids up far quicker so that there are not 100 guys on bids open. The limit of 1 new player from a team (if they want) each day will prevent a blockage as well. I am torn between real life salaries and something like this but the positives of this in my opinion are below:
- It gives the control of what each owner thing each guy is worth in the hands of each owner - No one can get mad about not getting the #1 pick in the draft, #2, etc - You can build a team exactly how you want - It will be a more accurate representation of who everyone thinks the best NBA players really are and their salaries will reflect that more than with real life salaries
To me the biggest issue is after you win a guy (say LeBron James), you will want to sign him to the max amount of years possible. That is fine but if everyone does this, FA for about 3 years kind of sucks. SO I threw this out to Mal and my thoughts to solve this concern is the following. You have a max of a certain amount of years (I threw out 45 to him and think that is plenty) and with all the players on your roster, you may never go over that 45 year mark. So if you do the math, that would be with 15 player rosters, 10 players with 4 year contracts and 5 with 1 year deals. BUT what I am further advocating is that we limit the amount of "max" 4 year deals to 5 and 3 year deals to 5. This limit of 4 year deals and 3 year deals would only be in effect at the beginning and after it is done, you can trade for whoever you want but may never go over the 45 year mark.
Hope this makes sense but wanted to throw it out there.
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Post by Akron Hammers on Jul 7, 2018 16:17:35 GMT
Also do you know off hand if any of them can add weight to the options so it isn’t completely random and we can do it somewhat like the NBA lottery www.draftpicklottery.com/I did a simulation below but I cant do any kind of 25% for pick 1, 20% for pick 2 etc using this site but I am almost sure I have seen it before. I am thinking this is what I want to do and we should have it tied into the punishment for tanking, if we can find one that does percentage instead of balls we can do a percentage drop for any team found guilty of tanking So say the first time a team is caught tanking their percentage gets dropped 2/3% and that % gets split evenly between the lowest lottery placed teams Also if we can customize the percentage maybe do a little different split than the NBA so it'd go something like 1. 20% 2. 17/18% 3. 14% 4. 10% 10/12. depending on number of teams in league and playoff teams 1% I would have to think about how we could do it if we only have the one Brooks showed above with the balls
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Post by Cincinnati Sabercats on Jul 7, 2018 21:02:28 GMT
On the custom one, you can set the percentages to however you want.
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Post by Akron Hammers on Jul 12, 2018 23:57:54 GMT
Anyone have ideas for 2 more CATs we can do? it was suggested to have it be 3pt made over 3pt%, which I am good with talking about, is there anything anyone has seen in another league that might be a fun CAT to add to our league
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Deleted
Deleted Member
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Post by Deleted on Jul 13, 2018 1:53:16 GMT
I would vote for 3pt FGM over 3pt %
Could also do Turnovers...
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